w3c-canvas

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# HTML Canvas 2D Context
[英文原版地址](https://www.w3.org/TR/2dcontext/#pixel-manipulation)
## 摘要
该规范定义了 HTML canvas 元素的 2D 上下文。2D 上下文提供对象,方法和属性,以在画布绘图表面上绘制和操纵图形。
## 本文件的状态
略...
## 目录
1. [符合标准](#符合标准)
2. [canvas状态](#canvas状态)
3. [线样式](#线样式)
4. [文本样式](#文本样式)
5. [建立路径](#建立路径)
6. [变换](#变换)
7. [2D渲染上下文的图像源](#2D渲染上下文的图像源)
8. [填充和描边样式](#填充和描边样式)
9. [在画布上绘制矩形](#在画布上绘制矩形)
10. [在画布上绘制文字](#在画布上绘制文字)
11. [在画布上绘制路径](#在画布上绘制路径)
12. [在画布上绘制图像](#在画布上绘制图像)
13. [热区](#热区)
14. [像素操作](#像素操作)
15. [合成](#合成)
16. [阴影](#阴影)
17. [绘制模型](#绘制模型)
18. [最佳实践](#最佳实践)
19. [例子](#例子)
## 符合标准
该规范是 HTML 规范。 HTML5 核心规范中描述的所有一致性要求,一致性类,定义,依赖项,术语和印刷约定均适用于此规范。
接口是根据[Web IDL](https://www.w3.org/TR/WebIDL-1/)定义的。
该规范定义了 2d 上下文类型,其 2D API 使用[CanvasRenderingContext2D](https://www.w3.org/TR/2dcontext/#canvasrenderingcontext2d)接口实现。
当 [canvas](https://html.spec.whatwg.org/multipage/canvas.html#the-canvas-element) 元素的 [getContext()](https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext) 方法返回 contextId 2d 的新对象时,用户代理必须返回一个新的 CanvasRenderingContext2D 对象。任何其他参数都将被忽略。
2D 上下文采用笛卡尔坐标系其原点0,0位于左上角坐标空间的 x 值在向右时增加,而 y 值在向下时增加。
IDL定义
```
typedef (HTMLImageElement or
HTMLVideoElement or
HTMLCanvasElement) CanvasImageSource;
interface CanvasRenderingContext2D {
// back-reference to the canvas
readonly attribute HTMLCanvasElement canvas;
// state
void save(); // push state on state stack
void restore(); // pop state stack and restore state
// transformations (default: transform is the identity matrix)
void scale(unrestricted double x, unrestricted double y);
void rotate(unrestricted double angle);
void translate(unrestricted double x, unrestricted double y);
void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
// compositing
attribute unrestricted double globalAlpha; // (default: 1.0)
attribute DOMString globalCompositeOperation; // (default: "source-over")
// colors and styles (see also the CanvasDrawingStyles interface)
attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default: "black")
attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default: "black")
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
// shadows
attribute unrestricted double shadowOffsetX; // (default: 0)
attribute unrestricted double shadowOffsetY; // (default: 0)
attribute unrestricted double shadowBlur; // (default: 0)
attribute DOMString shadowColor; // (default: "transparent black")
// rects
void clearRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
void fillRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
void strokeRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
// path API (see also CanvasPathMethods)
void beginPath();
void fill();
void stroke();
void drawFocusIfNeeded(Element element);
void clip();
boolean isPointInPath(unrestricted double x, unrestricted double y);
// text (see also the CanvasDrawingStyles interface)
void fillText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth);
void strokeText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth);
TextMetrics measureText(DOMString text);
// drawing images
void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy);
void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh);
void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh);
// hit regions
void addHitRegion(HitRegionOptions options);
void removeHitRegion(DOMString id);
void clearHitRegions();
// pixel manipulation
ImageData createImageData(unrestricted double sw, unrestricted double sh);
ImageData createImageData(ImageData imagedata);
ImageData getImageData(double sx, double sy, double sw, double sh);
void putImageData(ImageData imagedata, double dx, double dy);
void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
};
CanvasRenderingContext2D implements CanvasDrawingStyles;
CanvasRenderingContext2D implements CanvasPathMethods;
[NoInterfaceObject]
interface CanvasDrawingStyles {
// line caps/joins
attribute unrestricted double lineWidth; // (default: 1)
attribute DOMString lineCap; // "butt", "round", "square" (default: "butt")
attribute DOMString lineJoin; // "round", "bevel", "miter" (default: "miter")
attribute unrestricted double miterLimit; // (default: 10)
// dashed lines
void setLineDash(sequence<unrestricted double> segments); // (default: empty)
sequence<unrestricted double> getLineDash();
attribute unrestricted double lineDashOffset;
// text
attribute DOMString font; // (default: "10px sans-serif")
attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
};
[NoInterfaceObject]
interface CanvasPathMethods {
// shared path API methods
void closePath();
void moveTo(unrestricted double x, unrestricted double y);
void lineTo(unrestricted double x, unrestricted double y);
void quadraticCurveTo(unrestricted double cpx, unrestricted double cpy, unrestricted double x, unrestricted double y);
void bezierCurveTo(unrestricted double cp1x, unrestricted double cp1y, unrestricted double cp2x, unrestricted double cp2y, unrestricted double x, unrestricted double y);
void arcTo(unrestricted double x1, unrestricted double y1, unrestricted double x2, unrestricted double y2, unrestricted double radius);
void rect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
void arc(unrestricted double x, unrestricted double y, unrestricted double radius, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false);
};
interface CanvasGradient {
// opaque object
void addColorStop(double offset, DOMString color);
};
interface CanvasPattern {
// opaque object
};
interface TextMetrics {
readonly attribute double width;
};
dictionary HitRegionOptions {
// dictionary to allow expansion on Hit Regions in Canvas Context 2D Level 2
DOMString id = "";
// for control-backed regions:
Element? control = null;
};
interface ImageData {
readonly attribute unsigned long width;
readonly attribute unsigned long height;
readonly attribute Uint8ClampedArray data;
};
```
`context.canvas` 属性必须返回在当前上下文上绘制的 canvas 元素。
除非另有说明,否则对于 2D 上下文接口,任何带有数值参数(其值为无穷大或 NaN 值)的方法调用都必须被忽略。
每当在此 API 中将 CSS 值 [currentColor](https://www.zhangxinxu.com/wordpress/2014/10/currentcolor-css3-powerful-css-keyword/) 用作颜色时currentColor 是该元素的 color 计算值,如果在特定情况下 color 属性的计算值未定义currentColor 关键字是完全不透明的黑色。
如果是 CanvasGradient 上的 addColorStop() 方法,用于确定 currentColor 关键字的计算值的“'color'属性的计算值”始终是完全不透明的黑色(因为没有相关的元素)。
> NOTE: 这是因为 CanvasGradient 对象与画布无关,由一个画布创建的 CanvasGradient 对象可以被另一个画布使用,因此,在指定颜色时无法知道哪个是“相关元素”。
> NOTE: 与字体相关的属性也存在类似的问题。这些规则将在下面的相关部分中详细介绍。
## canvas状态
每个上下文维护一堆绘图状态。绘图状态Drawing states包括
* 当前的[变换矩阵](https://www.w3.org/TR/2dcontext/#transformations)。
* 当前的[裁剪区域](https://www.w3.org/TR/2dcontext/#clipping-region)。
* 以下属性的当前值:`strokeStyle``fillStyle``globalAlpha``lineWidth``lineCap``lineJoin``miterLimit``shadowOffsetX``shadowOffsetY``shadowBlur``shadowColor``globalCompositeOperation``font``textAlign``textBaseline`。
> NOTE: 当前路径和当前位图不属于绘图状态。当前路径是持久路径,只能使用 beginPath() 方法进行重置。当前位图是画布的属性,而不是上下文。
> NOTE:
context.save() 将当前状态压入堆栈。
context.restore() 在栈顶弹出状态,将上下文恢复到该状态。
`save()`方法必须将当前图形状态的副本推入图形状态堆栈。
`restore()`方法必须在绘图状态堆栈中弹出顶部条目,并重置其描述的绘图状态。如果没有保存状态,则该方法将不执行任何操作。
## 线样式
## 文本样式
## 建立路径
## 变换
## 2D渲染上下文的图像源
## 填充和描边样式
## 在画布上绘制矩形
## 在画布上绘制文字
## 在画布上绘制路径
## 在画布上绘制图像
## 热区
## 像素操作
## 合成
## 阴影
## 绘制模型
## 最佳实践
## 例子
## 参考
[canvasapi](https://www.canvasapi.cn/)